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Crowded together in a small space, conditions on board a galleon could become extremely unpleasant—noisy, filthy and smelly. It was important that the crew cleaned the ship thoroughly, including pumping the dirty water out of the bilges, on a daily basis.
Built in Blender3D, textured in Substance Painter and Photoshop. I have been learning new tools and exploring with layouts. This is supposed to be a scene of organised chaos, to demonstrate Substance materials in a context driven environment. ENJOY!