Triangles: 15k
Vertices: 7.7k
More model informationTitle: OOgway Assignment:High detail Sculpting and Texturing for AAA games Motive: 1.To Create and transfer all the details on the low mesh without loosing the higher details sculpted in Zbrush. 2. Experiment with SSS PBR shaders. 3.Learning substance pipeline.
Triangle count:15000 Texture used: 3 pages of 2048X2048 Time:80 hours Software used: Photoshop,3ds max,Zbrush,marmosetToolBag,Sketchfab,Substance designer
Credits: Udaysir for all your simple and effective tricks
Hope you folks like this \m/
Feb 16th 2016
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