Triangles: 3.5k
Vertices: 2.2k
More model informationObjects that have a high number of polygons (aka poly count) usually look better and more detailed than objects that have lower poly counts. However, the higher the number of polygons in an object, the more time it takes to process that object on the screen. This is to show using normal map for rendering the minut detail on a mesh with lesser polygon, it is possible to achieve the similar result that of a mesh with higher polygon.
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