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The base mesh I’ve built upon to create a solid foundation for a modular polygonal orc character for use in my upcoming game project; Wolfthorn.
Inspired by Middle-Earth Shadow of War, and created with color alteration in mind.
Also note: The model has smoothing on by default and doesn’t seem to be importing normals and tangents properly, so normally speaking; it’d be solely polygonal, not such, and I don’t really know how to fix that on here yet, as I’m still kind of just now beginning to upload my own works over years of me doing game dev and 3D.