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Commissioned modeling + texturing work for 6 characters and some scene props for a canceled animation project.
Check out the rest here: https://sketchfab.com/patrix/collections/commissioned-works
Was only given a three-view concept art for each character. All initial design done in total of about 3 weeks. Some additional remodeling and retexturing for the boy, girl, wolf, and owl took another week due to design change after client feedback.
This was my first time using procedural texturing in substance painter for almost all the texturing work.
3ds Max for low poly modeling & unwrapping uv, Zbrush for high poly sculpting, 3d Coat for retopo when needed, Substance Painter for texturing, Photoshop for additional texture touch-up/adjusting.