Triangles: 1.4k
Vertices: 1.4k
More model informationThe first model that I sculpted in ZBrush. It was later transfered into Autodesk Maya, where I built a low poly cage around it and baked the normals. The basic texturing was done in Photoshop.
There is still a lot to learn and improve upon, but, overall, I am proud of this first step into the modeling pipeline.
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