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[[ Baked version 003 - still 150k face target, 4k color, normal, roughness, ao - same as v002, but used fbx for import to Sketchfab]]
Earlier this week, in the dim light of an overcast evening here in the southeastern United States, on the eastern bank of the Saint Johns River, this tree was the subject of roughly 2 minutes of hasty video scraping with my iPhone.
Please enjoy this hastily baked mid-poly mesh made by baking a dense cloud onto a mid-poly quad mesh generated from the cloud. Here’s a link to the point cloud that was used (no input textures used for bake, only vertex color on dense mesh) ;) https://skfb.ly/6QADy
Houdini was the primary tool used for all geometry work, baking and GLTF export for Sketchfab. More UV work and used FBX for interop.
Thank you for visiting! - Alan/Organic
Tools used: youtube-dl, ffmpeg, python, colmap, houdini