Triangles: 23.7k
Vertices: 13.3k
More model informationThis is the Tree and Tree Stump I created for The Park Bench: A Diorama (https://drose.artstation.com/projects/KYqAG). The Tree itself used Gametextures.com materials and a mix of Substance Painter (trunk) and more traditional methods (Photoshop and Maya Rendering) for the leaves and card based branches.
The Tree Stump was made using traditional photosourcing methods. In addition to being built for this project, it was also built as a demo asset for a class I taught at Drexel. Initally bilt for Unity 2017, the textures required minor re-packing adjustments for Unreal.
Both assets are considered high resolution hero assets, accounting for inflated polycounts. Additionally, both used minor tesselation and displacement in the Unreal Project.
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