Triangles: 46.1k
Vertices: 46.1k
More model informationAlright, so, the story behind this thing is that I was woundering what the displacment map setting could be used for.
I got the idea this morning to link an image of noise to displacment map to create a randomised shape, and then use that shape to make a particle effect looking thing, which is what you can see here.
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