Triangles: 12.8k
Vertices: 6.5k
More model informationThis is my third project in zbrush. I am trying to figure out the work flow of baking normals and textures as well as UV mapping in Zbrush, this turned out ok.. There are a few places that the seems could be better placed. Anyway doesn’t look too bad I don’t think. I did have to take the model into substance painter to export all the maps I needed to put it on here, I am sure there is some way to bake them in Zbrush but I haven’t figured it out yet. Any feedback is welcome.
CC Attribution-NonCommercialCreative Commons Attribution-NonCommercial
Jan 27th 2019
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