Triangles: 11.1k
Vertices: 10.7k
More model informationI wanted to have a little fun with this creature design. I started in 3DMax developing a low poly rough base mesh loosely using the Simpson’s aliens as a ref. Imported into Sculptris/Zbrush for high poly sculpting and re-topology. Back in Max, I rigged the body and implemented some wire parameters and morph targets to animate the mouth and bottom teeth along the Z axis. Hope you like, was fun working on this one!
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