Triangles: 375.4k
Vertices: 191.3k
More model informationSparse cloud on Low, which probably led to a lot of gunkiness in final product. Rest of metashape on high. In ZBrush, I used ZRemesh on a duplicate, then divided to restore polygon count to close to original (~2.7 mil). Then various smoothing and painting, mainly on skin as it was the least complicated texturally. Duplicated model to cut half of base to fit on incomplete half, but that crashed ZBrush repeatedly.
Feb 20th 2020
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