Triangles: 134.5k
Vertices: 67.3k
More model informationCharacter used in my college’s final project. I sculpted him in Zbrush, retopologized in Zbrush, the clothing was made in Blender, UV’d and rigged in Maya, animated in Maya, textured in Substance Painter. Finally imported into Unity. Feel free to use him however you want as long as you do not tweak his mesh and credit me.
CC Attribution-NoDerivsCreative Commons Attribution-NoDerivs
Jul 12th 2022
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