Triangles: 3.8k
Vertices: 1.9k
More model informationFirst photogrammetry model I created for a group assignment. The process consisted of taking 360 degree photographs of the model, using Meshroom to create the mesh, retopologising the mesh in Maya, baking the base texture and normal map from the high to the low model in XNormal, and fixing up any texture errors in Photoshop.
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