Triangles: 3.5k
Vertices: 1.8k
More model informationPictures with Google Pixel, Mesh processing with 3DF Zephyr, cleanup and polycount reduction with Oculus Medium.
Not super happy with this model, a lot of the textures came out wrong or muddy so I tried some cleanup with Oculus Medium’s painting. Clay might just need some texturing for it to capture well?
Sep 22nd 2018
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