Triangles: 196.6k
Vertices: 98.8k
More model informationA section of a red shale pathway I photoscanned and made into a tileable texture. Created the mesh with Meshlab and then baked maps out with Zbrush and Softimage 2015. Then composed in Substance designer and exported with Substance Painter.
Tileable 2k texture with displacement.
CC AttributionCreative Commons Attribution
Apr 19th 2019
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