Triangles: 4.3k
Vertices: 4.1k
More model informationPhotogrammetry (160+ photos). Don’t think all of them ended up being used though as some of the scan data didn’t match up. The textures that the meshing software output were ok, but there was quite a bit of blurriness. I ended up using ZBrush spotlight to paint on better details on the Albedo map. Roughness and Metal maps were created inside of Substance Painter and Photoshop. ZBrush and Max were used for retop and to project details from the super high poly to the low poly and to create a more reasonable UV Layout.
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