This is a small sample cluster of some toy-like objects which were created to help give PICA PICA a proper sense of scale and a little charm (hopefully).
PICA PICA is a real-time raytracing experiment featuring self-learning agents in a procedurally-assembled world. Built using SEED’s R&D engine Halcyon, the AI playground showcases real-time raytracing using DirectX Raytracing, Microsoft’s newly announced API which enables developers to bring raytracing to life.
You can read more here: https://www.ea.com/seed/news/seed-project-picapica
Because of the way the Halycon Engine operates, these were not build with any particular performance or optimizations in mind. In otherwords, they’re not highly optimized “game models”.
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