A personal project about learning Houdini and procedural modeling.
Back when I first started learning hard surface modeling, I remember struggling when making Picatinny rails haha.
Now I am back for redemption and can generate any Picatinny rail I want, both a high poly and low poly! Slap a smart material on it in substance and this is the result! These 5 were made using the tool but many more variations are possible.
Hope you enjoy!
Art station and minor breakdown of the Houdini project itself coming soon :)