Been busy making my minecraft resourcepack in the past couple years. And in the course of it I’ve made several highpoly sculpt + texture work just for baking realistic textures for various mobs. The highpoly sculpts are separated into parts according to the lowpoly model so it’s easier for texture baking.
The piglin design was mostly inspired from generic medieval clothing and monster design.
My minecraft resourcepack custom-made for shaders: https://www.patreon.com/patrix
Scroll thru the posts to find free versions. The pack supports normal/specular and LabPBR format emissive/SSS mapping.
Minecraft lowpoly modeled in blockbench, clothing simulated in marvelous designer, highpoly sculpted and remeshed in zbrush, uv unwrapped in 3ds max, textured in substance painter, high-to-low texture bake in 3ds max, final texture edit in photoshop.
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