Triangles: 9.2k
Vertices: 4.6k
More model informationA low-poly cloth pillow designed to be used in videogames. It was modeled and simulated in 3ds max, and textured in Substance Painter.
I created 12 different material variants of this pillow. But these same materials could also be easily applied to other pillows created in a similar way. Thanks to the versatility of Substance Painter, one click of a button can easily randomize the crease locations.
This variant was textured to be a red leather pillow.
[Model Statistics] Polys: 4,636 Tris: 9,260 Verts: 4,634
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