Triangles: 20.8k
Vertices: 10.7k
More model informationA good reference or gameobject to a computer game.
Properly de-light with Unity3d (use left Alt + right or left mouse button to change light position).
4k albedo map, normal map, concavity map, ambient occlusion map, aplha edge map…
CC AttributionCreative Commons Attribution
Jun 22nd 2018
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