Triangles: 49.9k
Vertices: 26.5k
More model informationXala is an original character that I sculpted in Zbrush and then brought in to Maya to retopologize, UV, and then rig.
Once the retopology and UV unwrapping was complete I baked the detail and imported it in the Substance suit.
There I created the texture maps. I posed the model in Maya using the basic rig I created and imported it in to Sketchfab.
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