Triangles: 12.6k
Vertices: 15.3k
More model informationThis was something that I wanted to model because I was in the mood of making a ship. Will be used in a scene for testing some adaptive audio and scripting in Unity. Polycount is reasonably high because it will be used as a base for the character but I am thinking about redusing the polycount to make it fit for use as a prop. Could still use some details and such but I can get to that after I have the base of the project done.
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