Triangles: 70.5k
Vertices: 38.3k
More model information^^__please click for HD textures- makes a BIG difference___^^ Concept done a few years ago, and revisited. Animated in 3DS Max, Sculpting and detailing in Zbrush and a whole lot of normal painting in Substance Painter.
This is supposed to be fitted directly to an exo suit- reason why the trigger looks more like a joystick, but alowing a lot of range of motion.
There are some animation artifacts - as far as i know this is the only wat to animate opacity changes with geometry on sketchfab....? .....so.... i hid some parts and moved them into place when the animation sequence needed them.
Red Lobster? Mostly because of the recoil sequence of the front segments when discharging
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