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A platform canopy I created for Train Sim World, a simulation game developed using Unreal Engine 4. This prop was created to sit on a specific station platform. It was also made with modularity in mind though so sections could easily be added or removed to create variations in length. Modelling and high poly bakes were done in 3ds Max and Blender, then it was taken through the standard PBR workflow in Quixel Suite.