Triangles: 17.3k
Vertices: 16.3k
More model informationA pocketwatch I made as an exercise for my self. it was to study hard surface modelling and high & low poly workflow.
There are 3 materials. 1 for the outside of the watch 1 for the inside of the watch (the clockwork) 1 for the glass (because I had trouble with the opacity map & material in sketchfab).
each material has 2K maps.
-albedo -metalness -roughness -Normal -Ambient occlusion
I painted the details with a mask. which is made in photoshop.
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