Triangles: 11.5k
Vertices: 5.8k
More model informationThis is the third week, of me doing this model. I learned a lot from last week’s critique, and fixed most of them. Some issues were that the geometry was to dense, and there were significant baking errors. It took some time, but I feel I fixed about most of the problems. This week, I also dealt with starting on the materials, and roughness maps.
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