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Police Enforcer Helmet 3D Model
A small hardsurface exercise from an older model/concept. It’s only the head and helmet intended for real-time game engines. Texturing was really fun! :) . She’s a police officer from a cyber-world. Visor is for facial recognition, augmented, night, and thermal vision, enhanced accuracy, among other cop things. Original concept made with Zbrush, retopology with maya, texturing with Substance Painter and Quixel’s NDO. Render with Marmoset. The Face has 5896 polys. The Helmet has 22868. Thank you!
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