Procedural Random Walk Level - Hollow Interior3D Model
Procedural Random Walk Level - Hollow Interior
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More model informationExample of a procedurally generated level/environment made using a random walk algorithm implementation. The process was done in Blender + Python. Contains no interior walls that are not also exterior walls. The source code for how this was done is here https://github.com/aaronjolson/Blender-Python-Procedural-Level-Generation/blob/master/random_walk_via_cube_placement.py and a video for tutorial on the process is now published https://www.youtube.com/watch?v=29SxDeGFLfk
CC AttributionCreative Commons Attribution
Feb 10th 2019
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