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Procedural rocks in Houdini 3D Model
This is one of demo models generated while researching doing procedural game asset pipelines with Houdini. I did extensive research on methods and processes involved in creating procedural game assets (mostly environment) and connecting everything in an automated “single click” pipeline, that can generate any amount of assets in user controlled style, based on user defined blockout geometry. You can read four part article here: http://www.rendereverything.com/game_assets_with_houdini_1/ http://www.rendereverything.com/game_assets_with_houdini_2/ http://www.rendereverything.com/game_assets_with_houdini_3/ http://www.rendereverything.com/game_assets_with_houdini_4/