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More model informationThe protagonist of my videogame character pack for my thesis videogame concept: Horizon Deep. All the processes involved in the character pipeline where made by me and the in_game render was made inside Unreal Engine 4. This humanoid creature originally came from space but as it crashed in an unknown planet it becomes a host of a parasitic anemone. This results in a series of mutations that makes it capable of facing the deep sea and its hostilities.
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