Triangles: 12.5k
Vertices: 6.3k
More model informationAnother cyborg arm! The high poly was created in Oculus Medium and the low poly, shown here, was created in Zbrush. I created several skins for it (using substance painter), the one shown here was designed to match the aesthetics of heavy industrial equipment. This arm was originally created for use in Second Life, where I have rigged it to the avatar/player character skeleton.
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