Description:
Creating a final character for game prototypes can be time-consuming, so we often use placeholders to get the proportions right. This model depicts an ape character designed for a game prototype, showcasing the level of detail (LoD) required to work efficiently in a game engine.
Details:
Basemesh Creation: The initial basemesh was quickly generated in ZBrush using the ZBuilder plugin (exact version not recalled). Refinement: Further refinements were made in ZBrush and Blender to enhance the model’s details. Level of Detail (LoD): The model includes a LoD file to ensure it performs well in the game engine without compromising on visual quality. This approach allows us to iterate quickly and focus on gameplay mechanics while still having a visually representative character in the prototype stage.
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