Triangles: 38.3k
Vertices: 20k
More model informationModeled in Maya LT, textured in Substance Painter 2.
This one’s been a bit of a learning process. My first model made in Maya LT. There were a lot of issues getting a High Poly out of Maya LT considering its export limit, but I managed a workaround! Not super thrilled with the texel density, but I do like the overall silouette value of it. The high to low was a nightmare, and I need to redo that, really. Putting this one to bed for now, which I hope to return to later to fix. Maybe add some Iron sights, too, the lack of which is an oversight. Being familar with weaponry, I should know better than to forget that.
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