E1M1 - the Slipgate Complex is the first level of the first episode of Quake. It follows the convention of the first level of all episodes, in that it takes place in a earthly military base setting, housing a piece of the slipgate technology, through which the player reaches the otherworld aspects of Quake. E1M1 is largely linear, as it serves as an introduction to Quake gameplay, putting most enemies directly in front of the player, with limited ambushes, and ample recovery items.
The level demonstrates Quake’s ability to do 3d spaces with the bridge over the creek, a catwalk, and an overlapping spiral ramp. The player encounters most of the game mechanics in the level, other than wind tunnels, crushers, trap shooters, and teleporter trains.
This map is not mine, and the original rip is from The Models Resource.
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