A Queen size bed that was modeled and simulated in 3ds max, and textured in Substance Painter.
The main focus for this model was on creating realistic folds in the cloth sheets. The bed frame itself is very low poly and not detailed. I have intentionally left this underdeveloped and without an OpenSubdiv because this was a simulation test. This model could easily be improved in the future by adding more detail to the bed frame and mattress.
This particular variant was designed to be a dirty military U.S. Woodland style bed.
The U.S. Woodland pattern is usually associated with the US Army’s Combat Uniform. United States soldiers, Marines, airmen, and sailors from 1981 (with the issue of the Battle Dress Uniform) to 2006 -Source: Wikipedia
Note: Pillows were intentionally excluded so that they could be uniquely placed in an editor like Unreal Engine 4 or Unity.
[Model Statistics] Polys: 124,195 Tris: 248,406 Verts: 124,222
(Only the wooden frame and mattress) Polys: 163 Tris: 342 Verts: 188
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