Triangles: 1k
Vertices: 1.1k
More model informationI again worked from concept art provided by Niki Hunter, which was designed for the game SUDEKI (Climax Studios / Microsoft, 2003).
The symmetrical nature of this design made it relatively easy to model and texture, as both used this advantage. I feel that that the polygon detail is low but still allows for the creature’s form to be shown accurately.
View the artwork on my ArtStation page!
To see the diffuse/albedo texture only, please choose the ‘Shadeless’ option in the Rendering settings.
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