Triangles: 32.1k
Vertices: 16.1k
More model informationA sculpt of a ram skull for a personal weekly project in zBrush, with a quick texturing in Substance Painter. Low resolution, High Resolution were both created in zBrush. This was my first attempt at UVing in zbrush and it has proved to be quite different from Maya, which is what I am used to.
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