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Luna, the main character of our thesis project game.
A feeling of determination flows into her!
This project was really challenging for us in order to convey a stylized 3D workflow which captured the direction from our amazing concept artist.
This version is slightly altered since we use an in-house shader for a more flat-ish lighting model. High Poly in ZBrush, Retopo in Maya. Texturing in 3D Coat.
Rigging done by Pedro Oliveira.