Triangles: 3.5k
Vertices: 2.7k
More model informationMy goal with this personal project was to create a high-fidelity realistic asset. I made this model in Autodesk Maya and textured it in Substance Painter. While trying to get the best looks for this models, I also tried to maintain it relatively low poly, with a target of 3.5K tris maximum.
Sep 30th 2025
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