Triangles: 34.1k
Vertices: 17.1k
More model informationMy first attempt at optimising a photogrammetry model via 3DS Max 2015. * Original: 55 x 20mp images * Reality Capture: 11M poly mesh * Instant Meshes: 325K poly mesh * 3DS Max (Pro optimiser): 34K poly mesh, 4K bump map (close, but needs fixing) * Reality Capture: 4K texture map
For more context about the artefact, see https://vimeo.com/66036184
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