Reflector Telescope3D Model
A high poly Bresser reflector telescope. Modeled with Blender 2.74.
GEOMETRY
High quality mesh. Clean topology, no ngons! Modifiers are not applied, so you still have full and easy geometry control.
Used modifiers:
- subsurf
- mirror
- array
- shrinkwrap
MATERIALS
All materials are created with nodes for cycles. All colors are changeable in the node setup.
TEXTURES
This model includes only one image texture (2.048px X 768px) for the writings that are printed on some parts (e.g. the scales). The materials themselves are using procedural textures.
RIG
The telescope is rigged using parenting and constraints. The rig is independent from the environment.
COMPOSITING
Compositing setup to render the model isolated from the environment with alpha values as background included.
SCALE
The model is in real world size and scale.
- X = 0,591m (Blender units)
- Y = 0,675m (Blender units)
- Z = 1,490m (Blender units)
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StandardStandard
44MB