Triangles: 3.4k
Vertices: 1.8k
More model information[Personal work]
- Modeling “Hard-Surface” for video-games industry (High/Low poly) _ [Maya]
- UV setting for Normal map and preparation for “Substance Painter” export _ [Maya]
- Realisation of all the “Alpha” _ [photoshop]
- Typo modification _ [photoshop]
- Outline of the “Nintendo” logo _ [illustrator]
- Realisation of the “GBP-label” _ [Indesign]
- Baking and Texturing the “low mesh” _ [substance painter]
1 comment