Triangles: 27.6k
Vertices: 13.8k
More model informationInspired by Thomas Flynn, who did this exercise two years ago, I retopologized and cleaned up a 3D scan of a Roman oil lamp.
Original model by laurashea, re-shared here under Creative Commons Attribution license.
Workflow:
- Imported the OBJ into Blender
- Retopologized the mesh using Quad Remesher
- Sculpted in the wick hole to remove scan artifacts
- Marked seams and UV unwrapped, then packed islands with UVPackmaster 2
- Baked the diffuse, normal, and ambient occlusion maps from the high-resolution to low-resolution model using SimpleBake
- Retouched the diffuse, normal, and AO maps in Photoshop
- Uploaded to Sketchfab, and added a background, lighting, and post-processing effects
CC AttributionCreative Commons Attribution
Dec 12th 2020
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