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This project was part of a brief from the company Rewind where we do a project for the MA Games Art and Design here at Hertfordshire. For the brief I was required to create a mech pilot for provided concept art. My goal was to create a “human” cyborg. Online we see alot of sci-fi stuff, while it is always very pretty to look at, I get annoyed by the fact that there is so much “lifeless” sci fi stuff. I had four weeks to create this. On and off I used most of those days for the character, one for creating the environment, one for the gun and one for presenting etc. The character has 60k triangles, the weapon 10k, and the environment around 1k per beam and 5k per wall part. The character has four materials: 4k Albedo, normals and ORM for the helmet, the body and the legs. Then a 512 material for the animated eye with illumination.
Contains a rough weight paint with a mixamo rigged animation