Triangles: 24.8k
Vertices: 13.4k
More model informationAnother attempt at making one of the very talented Elijah McNeal’s concepts. The geometry is game-ready-friendly, there’s 22,770k tris and one 4k texture.
Modelisation (lowpoly & highpoly), UV made on Maya Normal map & AO map baked on Marmoset Toolbag Textured and rendered with Substance Painter
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