Triangles: 532.2k
Vertices: 293.9k
More model informationFirst photogrammetry attempt. Since I started making 3D I have been dreaming to reproduce this stunning part of the city in realtime, but reproducing it and creating textures was definitely too long. Today I learned a bit about photogrammetry softwares, here I am 8h later ! Still some work though : the material is a bit broken because I applied a decimate modifier to the geometry in Blender which damages the uvs. I tried to smart unwrap then bake the original texture but faced sort of a bug so here it is with the broken uvs. If I solve that more shall come !
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