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Baked v001 - 150k tri target, 8k color, 4k normal, 4k ao, 4k curvature
A few days ago, was very fortunate and happened to be in the right place and right time to visit the trees.
I livestreamed some of the walk that day and I also made an 85-second long 4k 24fps video clip of this pine tree as I orbited out from 1m away at the start to roughly 3m away at the end.
I’m forcing myself to operate under the constraint of not using input image frames as textures during the bake.. instead, only the photogrammetric color buckets encoded into a high-poly mesh (along with normals) are baked down into the output baked textures…
Houdini was used for all geometry work, baking and GLTF export for Sketchfab. The UVs were automatically generated and are ok considering that this is intended to be re-worked and re-mixed into other productions. Please enjoy!
Thank you for visiting! - Alan/Organic
Tools used: youtube-dl, ffmpeg, python, colmap, houdini
CC AttributionCreative Commons AttributionLearn more