Triangles: 2.1k
Vertices: 1.2k
More model informationThis is a roadblock I made for my game. I started making a block out of the shape in maya from blueprints, then i proceded to sculpt it in mudbox adding damage to the edges. After UV unwrapping i moved it over to Substance painter where baked normals, AO, Curvature, and all of the necessary maps. Then I made a smart material building my material with procedual workflow in mind, adding to and tweeking the material as i went along.
CC AttributionCreative Commons Attribution
Jul 16th 2017
Comments